https://bugs.winehq.org/show_bug.cgi?id=51319
Chiitoo escomk3@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |escomk3@hotmail.com
--- Comment #14 from Chiitoo escomk3@hotmail.com --- It looks like this might affect Steam as well, where 'wineserver' will start consuming all of one thread usually after simply idling for about 10 minutes in online mode.
Reverting the mentioned commit seems to fix it there too.
I also saw something similar with Battle.net some time ago, but haven't tested that more.
(I didn't have the chance to do extensive testing yet, so this could all just be a big coincidence.)