http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #141 from ae aeforeve@mail.ru 2011-11-03 02:29:29 CDT --- (In reply to comment #140)
Essence GetLogicalProcessorInformation consisted in that is nevertheless to persuade a cursor paralel work on a drawing On windows it nevertheless paraleling (including in opengl a mode) - and the reason why it it doesn't do it in wine - isn't clear
When I tested - and I tested and did basically for WoW - the game engine very essential time was in opengl dll - and this one thread on 2 - and has raised productivity
In SC2 I simply haven't seen those sites which are slow - that that I saw - there were approximately 80-90 % in game - 10-20 % in the schedule Such relation or is caused D3D-> opengl by the translator (that it that that does that long) - or d3d And in difference from WoW - here I also haven't received special acceleration
My patch - is extremely extremely simple Its size - result mechanical (through a script) transformations of functions from direct runing - runing through the buffer