https://bugs.winehq.org/show_bug.cgi?id=30871
--- Comment #2 from Igor Demyanov igor.demyanov@gmail.com --- 1.7.24 Configurator - work (winetricks d3dx9_36 d3dx9_43) Game - error console out: fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d:wined3d_device_set_software_vertex_processing device 0x16a9c8, software 0 stub! fixme:d3dcompiler:D3DDisassemble data 0x32e030, size 67108860, flags 0x2, comments (nil), disassembly 0x32dff4 stub! fixme:xinput:XInputGetCapabilities (0 1 0x32f4cc) fixme:thread:SetThreadIdealProcessor (0x2e8): stub err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not registered err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1 wine: Unhandled page fault on read access to 0x00000000 at address 0x40746f (thread 0033), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0040746f).
Maybe i ran on Intel Ivy Bridge. I think can cancel this bug.