https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010 Summary: Star Citizen has low fps Product: Wine Version: 7.19 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: o.dierick@piezo-forte.be Distribution: ---
Created attachment 73588 --> https://bugs.winehq.org/attachment.cgi?id=73588 Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game start at least: - Use wine 7.19 (I didn't try any other version; staging was not needed); - install arial with winetricks (fixes missing text in launcher); - set windows version to 8.1 (to avoid an annoying error message about unsupported config); - Disable Easy Anti-cheat (to avoid an error message preventing the game from starting); - Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported good performance using Wine-based third party projects (namely lutris with custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that (DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game consumes all memory, plus a few GB of swap and starts 'trashing' to the disk (not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits Intel® Core™ i7-4930K CPU @ 3.40GHz × 12 NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test the application further until the next event. This bug report is mostly to remind me of the issue.
Regards.