http://bugs.winehq.org/show_bug.cgi?id=13101
--- Comment #51 from Roderick Colenbrander thunderbird2k@gmx.net 2008-06-09 05:50:08 --- Wine isn't doing anything magical in plain opengl. Multisampling is a propery of a pixel format. We create a window using a multisampling capable pixel format and then a game should use multisampling. Does the issue also happen in http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46 ?