https://bugs.winehq.org/show_bug.cgi?id=34143
--- Comment #18 from Artem S. Tashkinov aros@gmx.com --- (In reply to Stuart Axon from comment #17)
What needs to be implemented in the d3d shader compiler to make this work on native wine ?
Is it covered by the log messages, or do we find this out some other way ?
The logged errors pertain to another bug, namely #24754.