https://bugs.winehq.org/show_bug.cgi?id=44712
Bug ID: 44712 Summary: Vietcong: object textures overlaps whole screen Product: Wine-staging Version: 3.3 Hardware: x86-64 URL: http://www.moddb.com/games/vietcong/downloads/vietcong -singleplayer-demo OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: havran.jan@email.cz CC: erich.e.hoover@wine-staging.com, leslie_alistair@hotmail.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ArchLinux
Created attachment 60718 --> https://bugs.winehq.org/attachment.cgi?id=60718 Vietcong rendering issue in Wine-Staging 3.3
Wine-staging 3.3 has an issue with rendering scene in Vietcong. When the player aims to specific direction, the rendered screen will broke by overlapped textures (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions (so its only Wine-staging 3.3 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how to run the game.
Tested SW: Kernel 4.15.7 Mesa 17.3.6
Tested HW Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz GPU 1: Intel HD Graphics 4600 GPU 2: AMD Radeon R7 M265
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864 [2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621