http://bugs.winehq.org/show_bug.cgi?id=15644
--- Comment #23 from H. Verbeet hverbeet@gmail.com 2008-10-19 15:34:22 --- (In reply to comment #21)
I'm wondering where depth_blt_glsl_program_id is initialized properly. Is this even done at all? Henri?
It's initialized with zeroes in shader_glsl_alloc(). (the HeapAlloc() with HEAP_ZERO_MEMORY)