http://bugs.winehq.org/show_bug.cgi?id=18615
--- Comment #1 from Jörg Höhle hoehle@users.sourceforge.net 2009-06-22 05:54:41 --- Created an attachment (id=21946) --> (http://bugs.winehq.org/attachment.cgi?id=21946) backtrace
Somewhere I read that "RenderTargetLockMode"="readtex" might fix upside down issues. I tried all 4 possible values and found that it is no remedy (at least in wine-1.1.23 on MacOS).
- texdraw: upside down effect is still present, in addition numerous loglines: fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with a texture isn't implemented yet, falling back to framebuffer reading - readdraw: upside down, no fixme (the default AFAIK) - textex: fixme + crash - readtex: crash in Mac GL lib via LockRect (backtrace is attached) - disabled: black screen shown instead of logo screens
ORM was set to "backbuffer" instead of "fbo" to get that far (I'll post a separate issue about the fbo crash on MacOS another time).