http://bugs.winehq.org/show_bug.cgi?id=27870
Summary: Blip & Blop hangs when accessing main menu Product: Wine Version: 1.2.3 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: funtimeschaos@rocketmail.com
When trying to run Blip & Blop, the game loads, terminal output complains of color depth issues, and the intro is shown. If uninterrupted, the intro will finish and high scores will display, but after that the game hangs. An attempt to skip the intro will freeze the game at whatever frame the intro was at at the moment. The music will keep playing after the game hangs.
Bug remains persistent across multiple systems, both on intel and nvidia graphic cards, and WINE 1.3.24 (marked version also tested, obviously). Setting color depth to 16 causes the game to not complain about depth but does not remove the bug.
Pastebin of terminal output: http://pastebin.com/7sFEmkRE
Sometimes there's also a steady stream of the following line: "fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in software blit."