http://bugs.winehq.org/show_bug.cgi?id=32480
--- Comment #2 from dedidetail@gmail.com 2012-12-18 13:09:00 CST --- Created attachment 42844 --> http://bugs.winehq.org/attachment.cgi?id=42844 crash when ddr=gdi
After changing the DirectDrawRenderer from the default opengl to gdi, the menu seems to load without issue, but starting a game triggers another crash, this time in d3dim when loading the function DIRECT3DDEVICEI::EnumTextureFormats.