http://bugs.winehq.org/show_bug.cgi?id=9810
--- Comment #10 from Austin English austinenglish@gmail.com 2009-12-31 12:07:46 --- (In reply to comment #9)
(In reply to comment #8)
Probably still present.
Actually, this is fixed in the general case. It's always possible that there are individual cases that violate the policy, but I checked the entire wined3d GL locking not too long ago.
I figured Alexandre would mark it as resolved when it's fixed to his satisfaction ;-).