https://bugs.winehq.org/show_bug.cgi?id=40965
--- Comment #17 from fjfrackiewicz@gmail.com --- Created attachment 57412 --> https://bugs.winehq.org/attachment.cgi?id=57412 Terminal output Wine-2.2-183-gadedebf47a
Now that bug 41907 has been fixed, whenever I play Necropolis in DirectX 9 mode, I get a lot of messages that look like this:
fixme:d3d:wined3d_debug_callback 0x1259a298: "Program undefined behavior warning: Sampler object 10 has depth compare enabled. It is being used with depth texture 82, by a program that samples it with a regular sampler. This is undefined beahvior.".
Terminal output from a 10 minute play session attached.
The graphics are still messed up looking.