http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #8 from Henri Verbeet hverbeet@gmail.com 2009-08-05 12:26:42 ---
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Actually, I don't think it should even get there unless you explicitly disabled GLSL. There's no crash / backtrace in the attached log.