https://bugs.winehq.org/show_bug.cgi?id=44623
Bug ID: 44623 Summary: Witche 3: Wine d3dx11 capped to 60Hz/fps Product: Wine Version: 3.2 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: dahlberg@lysator.liu.se Distribution: ---
Created attachment 60611 --> https://bugs.winehq.org/attachment.cgi?id=60611 wexport WINEDEBUG=-all,+fps,+d3d_perf ➜ wine-build glxosd /opt/wine-build/bin/wine $WINEPREFIX/drive_c/Prog
Symptom/Failure:
The Witcher 3 or Crysis 2 (see https://bugs.winehq.org/show_bug.cgi?id=44146) in menus using 3.2 with new buffer patch from https://bugs.winehq.org/show_bug.cgi?id=42592 when browsing the menu before launching the game (here: TW3) the FPS is capped at 60 even though Vsync is turned off in nvidia-settings and the game.
Interestingly the game seems similarly to be semi-stuck/capped at ~20 fps when running.
How to reproduce:
1) Build recent master or 3.2 with the following patch https://bugs.winehq.org/show_bug.cgi?id=42592
2) Disable Vsync in e.g. nvidia-settings.
3) Launch the game
4) Observe FPS while in the first menu menu
What should happen:
Using wine-staging 2.21 or older FPS runs into the 100s when in the menu without Vsync.