http://bugs.winehq.org/show_bug.cgi?id=24724
William J May may.11b@runbox.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |may.11b@runbox.com
--- Comment #8 from William J May may.11b@runbox.com 2011-08-22 03:29:36 CDT --- I also see this problem in Wine 1.3.25 with the full-patched version of the game whether or not I disable GLSL. However, in my case it's not just fog -- waterfalls and random object show texture corruption. I know my card runs hot during gameplay (48-50C) which can explain it over a period of time...but that's not the case here. The annoying thing is it isn't consistent. Sometimes it's fine other times it's not. A couple of messages I get in console while playing in virtual desktop:
(As game is loading. ?'s are various values) fixme: d3d_surface_load_texture Downloaded RGB surface 0x???????? to reload as sRGB
(A _lot_ of this during gameplay) err: d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ drawprim.c/46
------------ Kernel 2.6.39-ARCH Catalyst(fglrx) 11.7 / Sapphire HD 2600XT