https://bugs.winehq.org/show_bug.cgi?id=33225
--- Comment #9 from Sagawa sagawa.aki+winebugs@gmail.com --- Created attachment 55066 --> https://bugs.winehq.org/attachment.cgi?id=55066 Use dB unit
I can confirm the issue, even the game complains about video playback. Could you try this patch?
I realized that this issue was caused by scaling model mismatching in mciqtz32. The audio volume value should be converted to dB unit before passing to IBasicAudio_put_Volume.