http://bugs.winehq.org/show_bug.cgi?id=17144
--- Comment #17 from H. Verbeet hverbeet@gmail.com 2009-03-04 03:07:07 --- I'm unable to reproduce this with the trial. The backtrace for that one points to a crash in Mesa though. GLSL is known not to work in Mesa unfortunately, because it can't handle linking multiple GLSL shaders of the same type. The other logs don't include backtraces unfortunately, but if you're running with Mesa swrast and GLSL there's a good chance it's the same problem. Could you try disabling GLSL?