https://bugs.winehq.org/show_bug.cgi?id=43281
--- Comment #6 from Kimmo Myllyvirta kimmo.myllyvirta@gmail.com --- (In reply to Józef Kucia from comment #2)
Please retest if the problem is fixed when multisample textures are enabled (HKEY_CURRENT_USER/Software/Wine/Direct3D/MultisampleTextures:DWORD=0x1).
Yes, setting MultisampleTextures to 1 fixes it. Tested with wine-3.2 and d3d11-Deferred_Context patchset from staging, it will crash without it.
(And currently the game may hang or crash inside libnvidia-glcore.so after the first splash screen, but that's different issue.)