http://bugs.winehq.org/show_bug.cgi?id=33975
Mike Blumenkrantz michael.blumenkrantz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #3 from Mike Blumenkrantz michael.blumenkrantz@gmail.com --- Okay, so there's some good news: for nvidia binary users, this bug can be resolved completely by exporting __GL_SHADER_DISK_CACHE=1, and then allowing all the effects to play once.
As a result, I'm closing this since it seems obvious that the issue is related to shader compilation.