http://bugs.winehq.org/show_bug.cgi?id=9332
Jan Zerebecki jan.wine@zerebecki.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 Summary|Lego start wars crashes |multithreaded d3d app.s | |crash with ati driver
--- Comment #9 from Jan Zerebecki jan.wine@zerebecki.de 2007-08-18 19:44:42 --- I think this has nothing to do with the FakeGLContext stuff. The game uses multi-threaded d3d and thus it uses in each thread a different GL context, but that driver has a problem with that. According to Stefan Dösinger one can hack findThreadContextForSwapChain to ignore the thread id which the ati driver forgives, despite that it is against the spec.