https://bugs.winehq.org/show_bug.cgi?id=10728
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
--- Comment #26 from Paul Gofman gofmanp@gmail.com --- I've tested the game (with d3drm native override). I can't reproduce the bug with missing colours. I see coloured objects which are white in the screenshot attached earlier. What makes it weird, I see the potential reason why it could be not working in earlier Wine versions: the game is using lighting with execute buffers, it was implemented in June 2019. And I could reproduce exactly the picture as in screenshot with bug when I forcefully disable that lighting in ddraw code.
Could you please recheck? If you still see the issue, could you please attach WINEDEBUG=+ddraw,+d3d log grabbed from start?