http://bugs.winehq.org/show_bug.cgi?id=3947
------- Additional Comments From xerox_xerox2000@yahoo.co.uk 2005-27-11 08:54 ------- After applying the patch above it ends with: fixme:sync:CreateIoCompletionPort (0xffffffff, (nil), 00000001, 00000004): stub. fixme:thread:PostQueuedCompletionStatus ((nil),0x00000004,0x00000001,0x7e020024): stub err:seh:EXC_DefaultHandling Exception frame is not in stack limits => unable to dispatch exception.
I tried to run with WINEDEBUG=+relay,+seh wine Silkroad 2>text.txt to see where it crashes, but while doing doing so, it pops up a messagebox, saying the gameserver is offline and then the menu comes up, but as it's unable to connect to the gameserver there's not much to do in the menu... Any thoughts?