https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040 Summary: Cubic Castles: fog effect doesn't work properly Product: Wine Version: 1.7.36 Hardware: x86 URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi cCastlesWindowsSetup.exe OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
Created attachment 50675 --> https://bugs.winehq.org/attachment.cgi?id=50675 screenshot
The distance fog effect isn't rendered properly and almost everything is white in the game. Only the HUD, character names and the chat window is visible. The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change the picture at all. Disabling GLSL doesn't help either.
Terminal output: fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub! fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! err:ole:CoCreateInstance apartment not initialised fixme:g711:G711_StreamSize err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated. Width and height must not be negative.". err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ state.c / 4972 ...
The last lines are repeating over and over.
Fedora 21 Nvidia binary drivers 340.76