https://bugs.winehq.org/show_bug.cgi?id=38057
--- Comment #5 from Henri Verbeet hverbeet@gmail.com --- (In reply to Béla Gyebrószki from comment #4)
Marking INVALID (probably a driver bug).
Practically speaking it probably doesn't make much of a difference, but this may have been a duplicate of the 0 * infinity shader issue.