http://bugs.winehq.org/show_bug.cgi?id=35140
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #2 from Anastasius Focht focht@gmx.net --- Hello GyB,
the crash in the relay log looks at bit like bug 32515 (http://bugs.winehq.org/show_bug.cgi?id=32515#c10) ... Warhammer 40k Steam.
--- snip --- 0034:Starting process L"C:\Program Files\Steam\SteamApps\common\War in the North\witn.exe" (entryproc=0xba9fb3) ... 003c:Call KERNEL32.GetSystemDirectoryW(00000000,00000000) ret=008a36c1 003c:Ret KERNEL32.GetSystemDirectoryW() retval=00000014 ret=008a36c1 003c:Call KERNEL32.GetSystemDirectoryW(10324890,00000234) ret=008a36e7 003c:Ret KERNEL32.GetSystemDirectoryW() retval=00000013 ret=008a36e7 003c:Call KERNEL32.GetModuleHandleA(00e8c60c "kernel32.dll") ret=0088668e 003c:Ret KERNEL32.GetModuleHandleA() retval=7b810000 ret=0088668e 003c:Call KERNEL32.GetProcAddress(7b810000,00e8c5ec "Wow64DisableWow64FsRedirection") ret=008866a4 003c:Ret KERNEL32.GetProcAddress() retval=7b82597c ret=008866a4 003c:Call KERNEL32.GetProcAddress(7b810000,00e8c5cc "Wow64RevertWow64FsRedirection") ret=008866b0 003c:Ret KERNEL32.GetProcAddress() retval=7b825994 ret=008866b0 003c:Call KERNEL32.Wow64DisableWow64FsRedirection(03f0e510) ret=008866c3 003c:Ret KERNEL32.Wow64DisableWow64FsRedirection() retval=00000000 ret=008866c3 003c:Call KERNEL32.CreateFileW(10324890 L"C:\windows\system32\",80000000,00000007,00000000,00000003,00000000,ffffffff) ret=006bf534 003c:Ret KERNEL32.CreateFileW() retval=ffffffff ret=006bf534 003c:Call KERNEL32.CreateFileW(10324890 L"C:\windows\system32\",80000000,00000007,00000000,00000003,02000000,ffffffff) ret=006bf553 003c:Ret KERNEL32.CreateFileW() retval=0000017c ret=006bf553 003c:Call KERNEL32.GetFileInformationByHandle(0000017c,03f0e4d0) ret=006bf581 003c:Ret KERNEL32.GetFileInformationByHandle() retval=00000001 ret=006bf581 003c:Call KERNEL32.CloseHandle(0000017c) ret=006bf59d 003c:Ret KERNEL32.CloseHandle() retval=00000001 ret=006bf59d 003c:trace:seh:raise_exception code=c0000005 flags=0 addr=0xba2bda ip=00ba2bda tid=003c 003c:trace:seh:raise_exception info[0]=00000000 003c:trace:seh:raise_exception info[1]=d8e0e558 003c:trace:seh:raise_exception eax=d8e0e594 ebx=03f0e970 ecx=0000000f edx=00000000 esi=d8e0e558 edi=03f0e98c 003c:trace:seh:raise_exception ebp=03f0e094 esp=03f0e08c cs=0073 ds=007b es=007b fs=0033 gs=003b flags=00010202 003c:trace:seh:call_vectored_handlers calling handler at 0xa3e020 code=c0000005 flags=0 003c:trace:seh:call_vectored_handlers handler at 0xa3e020 returned 0 003c:trace:seh:call_stack_handlers calling handler at 0x7bc923c0 code=c0000005 flags=0 ... 003c:Call KERNEL32.CreateFileA(03f0c330 "C:\Program Files\Steam\SteamApps\common\War in the North\witn_2035288_crash_2013_12_16T2_15_56C0.mdmp",40000000,00000002,00000000,00000002,00000080,00000000) ret=3015a8a7 003c:Ret KERNEL32.CreateFileA() retval=0000017c ret=3015a8a7 003c:Call dbghelp.MiniDumpWriteDump(ffffffff,0000002a,0000017c,00000000,03f0c0a8,03f0c084,00000000) ret=3015a985 --- snip ---
Can you try to validate the local files? It's called "verify integrity of game cache" in game properties/settings.
If there was an integrity failure followed by a re-download, validate again to check if the integrity failure persists (might be a dupe of bug 32515).
Regards