http://bugs.winehq.org/show_bug.cgi?id=25671
Summary: Locking problem under Bioshock (Unreal Engine) leads to game freeze Product: Wine Version: 1.3.10 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: wylda@volny.cz
Created an attachment (id=32699) --> (http://bugs.winehq.org/attachment.cgi?id=32699) winedbg bt all (wine-1.3.10-192 i guess)
Bioshock freezez quite offten when savegame is loaded/saved. Although i wrote "quite offten" i don't have 100% recipie to reproduce the freeze. When this happens, console says:
fixme:thread:SetThreadIdealProcessor (0x764): stub
err:ntdll:RtlpWaitForCriticalSection section 0x7de77580 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 001c, blocked by 0041, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x41f24e4 "?" wait timed out in thread 0045, blocked by 0044, retrying (60 sec)
Also posted on wine-devel: http://www.winehq.org/pipermail/wine-devel/2011-January/088469.html
I also saw in AppDB or some forums, that users playing Unreal (Trournament??) are having the same problem (same game engine). Unfortunately i can't find that now.