http://bugs.winehq.org/show_bug.cgi?id=18368
Arie Skliarouk skliarie@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |skliarie@gmail.com
--- Comment #5 from Arie Skliarouk skliarie@gmail.com 2009-05-25 09:24:43 --- In game "Jigsaw World" (http://appdb.winehq.org/objectManager.php?sClass=application&iId=9744) I also have similar error message:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33e8b4,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x33e980,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:dsound:DllCanUnloadNow (void): stub
This happen when I click onto "Play Game" button on the initial screen. The screen blinks once or twice and then again the initial screen is shown.