http://bugs.winehq.org/show_bug.cgi?id=31701
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #42959|0 |1 is obsolete| |
--- Comment #11 from Rico kgbricola@web.de 2012-12-27 06:30:53 CST --- Created attachment 42968 --> http://bugs.winehq.org/attachment.cgi?id=42968 d3dcompiler debug patch 3
Yes, that's exactly what I need.
Could you please try the next debug patch. It rumors that the app checks the preprocessed shader. So we give it the one native generates. Well this approach will fail on the next one, but we could check if that's enough for the app.
1. This patch should put back the original shader and the app should go further 2. What we may try if 1. succeeds: is it enough to report the correct size? (Swizzle some chars)
Please attach a +d3dx,+d3dcomplier log with only this patch.