https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257 Summary: Divinity: Original Sin 2: Audio via pulseaudio has popping/crackling in music Product: Wine Version: 2.21 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: lucianposton@gmail.com Distribution: ---
The music on the start screen has minor crackling/popping sounds with pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed below.
I was able to workaround the issue by disabling timer-based scheduling via the following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0