http://bugs.winehq.org/show_bug.cgi?id=12416
Frank eekfrank@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #2 from Frank eekfrank@hotmail.com 2008-04-08 11:41:41 --- I ran the regression test procedure, and this is what I got:
4640be8dc8347f4147cbf87c78b3cfa510fcccc3 is first bad commit commit 4640be8dc8347f4147cbf87c78b3cfa510fcccc3 Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Mar 22 14:31:52 2008 +0100
wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
:040000 040000 1f98025b56ec69ff0ae262779ce95e40d9514c2c 8691da5c59cc3ecc2ebb39d2
that does seem like it could affect my Raedon x1950pro, although it shouldn't . Don't know how to check any further at this point, maybe I should post to the forum and see if anyone else has experienced this bug, or if it is a problem with my system.