http://bugs.winehq.org/show_bug.cgi?id=29810
--- Comment #15 from Oscar van Vliet ovvldc@gmail.com 2012-04-19 08:55:16 CDT --- Here is more data, I hope it is useful.
I managed to reproduce this crash with only *msvcr2008 set to 'builtin,native' and two Direct3D overrides: 'StrictDrawOrdering=enabled', to avoid flickering, and 'UseGLSL=disabled' to avoid earlier crashes.
The crash seems to happen just as the first in-game movie with binkw32 starts playing.
I actually used to get further than this, but I figured this would be a good place to start