http://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #19 from Andrew Charles Hurst a.hurst@shef.ac.uk 2008-01-12 17:09:33 --- Still happens on TNT2:
setting HKCU/Software/Wine/Direct3D/RenderTargetLockMode = readtex does avoid the hang. But things will stop being drawn.
Implement pbo's using GL_EXT_pixel_buffer_object anyone?