http://bugs.winehq.org/show_bug.cgi?id=7643
Andy Brook javahollic@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |javahollic@gmail.com
--- Comment #51 from Andy Brook javahollic@gmail.com 2008-03-07 11:14:16 --- Wine Version is: wine-0.9.56
Using x86_64 Ubuntu 7.10, I've managed to get to the point where I have a skirmish save game that crashes reliable about 10S after loading, everything is rendering fine, then, something dies, followed by deadlock. I would attach the save-game but its too big, not sure if this save would be of use to anyone able to debug further.
The result in the log is:
err:seh:setup_exception stack overflow 8 bytes in thread 001e eip 7eb50a6a esp 7b0cdff8 stack 0x7b0ce000-0x7b2de000 err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs" wait timed out in thread 0009, blocked by 001e, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs" wait timed out in thread 0020, blocked by 001e, retrying (60 sec)
This exact issue has been present for the last 3 releases. I'll try to test each new release as they come...