https://bugs.winehq.org/show_bug.cgi?id=45278
--- Comment #10 from Henri Verbeet hverbeet@gmail.com --- (In reply to Jan Havran from comment #9)
Here is backtrace/stack info from Wine staging 3.18 (captured from full version, but bug is reproducible also in demo version)
Looks like it's calling draw_primitive_immediate_mode(), which isn't going to work with core contexts. Looking over the patch set, I think it may be doing that because in draw_primitive() it sets "emulation = TRUE;" if "use_indexed_vertex_blending(state, stream_info) && use_software_vertex_processing(context->device)".