http://bugs.winehq.org/show_bug.cgi?id=16328
--- Comment #166 from Ruslan b7.10110111@gmail.com 2010-04-17 04:43:19 --- (In reply to comment #165) Are you sure it's a proper change? Compare these two entries:
{WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, ARB_DEPTH_BUFFER_FLOAT, &convert_s8_uint_d24_float},
{WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL, ARB_DEPTH_TEXTURE},
First has 10 fields while INTZ one has only 8.