https://bugs.winehq.org/show_bug.cgi?id=34052
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #66 from Sergey Isakov isakov-sl@bk.ru --- (In reply to Stefan Dösinger from comment #65)
Because it's a problem in one game only, it is arguably a game bug, and because the hack has the potential to cause a slowdown in all other games.
It would be nicer if we could get a semi-reliable 0.0 return from out of bounds reads without an explicit range check - attachment 50908 [details] is an attempt in that direction, but it has other problems that are difficult to address.
Not one game. It seems bug 32273 is the same. Games Heroes of Might And Magic VI and King's Bounty:* affected same way. And only on Nvidia. The bug appears in MacOSX so it doesn't depend on linux drivers.
As well I encounter a bug with index shader out of range in game Sims 2 Season (bug 8051) that proposed a software rendering. I don't know if it is related just my thoughts.