http://bugs.winehq.org/show_bug.cgi?id=29431
Bug #: 29431 Summary: General Dsound crash in games Product: Wine Version: 1.3.35 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com Classification: Unclassified
I tried to play some games today (namely Might and Magic 7, Deathspank and TES4 : Oblivion), and all of them crash with the same backtrace related to Dsound. All these games were working very well on my computer before Wine 1.3.30.
=>0 0x7c58c255 DSOUND_RecalcVolPan+0xa5(volpan=0x67d3068) [/wine-git/dlls/dsound/mixer.c:58] in dsound (0x0032f194) 1 0x7c57b463 IDirectSoundBufferImpl_Create+0x382(device=0x67d2848, pdsb=0x32f2a8, dsbd=0x32f360) [/wine-git/dlls/dsound/buffer.c:1004] in dsound (0x0032f1e4) 2 0x7c584d9e DirectSoundDevice_CreateSoundBuffer+0x4ad(device=0x67d2848, dsbd=0x32f360, ppdsb=0x1e718dac, lpunk=(nil), from8=0x1) [/wine-git/dlls/dsound/dsound.c:1638] in dsound (0x0032f2c4) 3 0x7c585387 IDirectSound8_IDirectSound8_CreateSoundBuffer+0x96(iface=0x6808638, dsbd=0x32f360, ppdsb=0x1e718dac, lpunk=(nil)) [/wine-git/dlls/dsound/dsound.c:855] in dsound (0x0032f314)
Could this be a bug related to the MMdevAPI rewrite? Tagging Andrew.