https://bugs.winehq.org/show_bug.cgi?id=39394
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Component|directx-d3d |directx-d3dx9 Ever confirmed|0 |1
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Artem S. Tashkinov from comment #0)
Perhaps because of this: "d3dcompiler:compile_shader Compilation target "tx_1_0" not yet supported"
That's correct.
For the records, it gets there via d3dx9_31.dll's D3DXCompileShader(). Installing the native DLL gets you further, to another crash. It crashes because it can't find "C:\windows\system32\drivers\gm.dls". After copying that file from a Windows installation it works for me.