https://bugs.winehq.org/show_bug.cgi?id=43761
Bug ID: 43761 Summary: World of Warcraft d3d11 textures rendering regression and other... Wine Staging 2.17 Product: Wine-staging Version: 2.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: zefkerrigan@gmail.com CC: erich.e.hoover@wine-staging.com, michael@fds-team.de, sebastian@fds-team.de Distribution: ---
Created attachment 59257 --> https://bugs.winehq.org/attachment.cgi?id=59257 World of Warcraft d3d11 textures rendering regression. Wine Staging 2.17
Sorry, but I really do not have the opportunity to find out if this bug is in the development Wine branch, because World of Warcraft can only be launched in Wine Staging, but it can not be launched in a "vanilla" development Wine branch. So, I using only Wine Staging.
I could not get the output of the console, because, unfortunately, when I tried to run the game through the console, I did not manage to run the game until the stage of character management/movement. That is, the game hangs up every time the progress bar ends after clicking on the "Enter the World" button. But, I was surprised that the game is normally run through a shortcut on the dock bar, which also contains the same command in the line Exec=wine64 'c:/Program Files (x86)/World of Warcraft/Wow-64.exe' which I entered into the console (but, without "Exec=", of course).
When I used Wine Staging 2.16 I did not have any noticeable rendering bugs with the World of Warcraft in DirectX11 mode, or DirectX9. But, with Wine Staging 2.17 I began to see what's on the attached screenshot if WoW is running in DirectX11 mode. But, in DirectX9 mode this bug does not appear, and there are no any distortions in the graphics.
My specs: Arch Linux x86_64 with latest updates, GNOME. GPU Radeon HD7770 with latest Mesa. Wine Staging 2.17 with CSMT is on, x64 Wine prefix, 64bit WoW build.