https://bugs.winehq.org/show_bug.cgi?id=46152
--- Comment #5 from Louis Lenders xerox.xerox2000x@gmail.com --- (In reply to Alex Polevoy from comment #4)
I got rid of it, now there are fixme warnings regarding d3d11. The error that stops the plugin remains the same. OpenGL is out of scope when the problem lies somewhere in networking stack.
Well then maybe attach debug log (bzipped2) with running with WINEDEBUG=+relay,+seh,+tid could reveal anything?