http://bugs.winehq.org/show_bug.cgi?id=29878
--- Comment #5 from Austin English austinenglish@gmail.com 2012-02-13 13:48:29 CST --- 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major performance problems. If the user is using an older driver we now drop the VBO instead of using doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
that doesn't seem related to sound. Does reverting it help? E.g.,: $ git reset --hard 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f $ ./configure && make
sound should be broken. Then do: $ git show 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f | patch -p1 -R $ ./configure && make
retest, sound should work. I think your test was incorrect.