https://bugs.winehq.org/show_bug.cgi?id=43071
Bug ID: 43071 Summary: Bayonetta: can't read its "system_data" config file Product: Wine Version: 2.8 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: distorsheon@gmail.com Distribution: ---
Created attachment 58250 --> https://bugs.winehq.org/attachment.cgi?id=58250 console output when game fails to start
Bayonetta starts and works after install. When some settings are changed, they are stored in Documents\Bayonetta\system_data file. If the file is created, starting Bayonetta for the next time fails, the game hangs after being launched. The file itself appears to be correct (same as the one the game normally creates).
Workaround: *delete system_data file *make config directory read-only
System info: *kubuntu 17.04 *GTX960M, Nvidia Prime *clean 64bit prefix *Steam version of the game (with D3DCompiler_43.dll placed next to the game binary) *wine-2.8 was used with CSMT enabled in order to workaround bug #42911. *wine-2.8-staging shows similar behaviour