http://bugs.winehq.org/show_bug.cgi?id=11558
Javier Kohen jkohen@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jkohen@users.sourceforge.ne | |t
--- Comment #17 from Javier Kohen jkohen@users.sourceforge.net 2010-11-10 01:20:07 CST --- I've done the xrandr dump. Turns out the game is picking the resolution at 60 Hz. Some background is in order: NVidia uses a weird hack that gives each xrandr resolution a sequential index, which it encodes in the refresh rate field. This refresh rate is fake, but the game doesn't know that.
To override this behavior, edit the nwn2.ini file in your "My Documents" directory (the exact location varies according to wine configuration, but it should be the XDG Documents directory) and set the RefreshRate to 50 (at least for me it's the lowest index and it corresponds to the native resolution) and the resolution to the desired value.
I'm not sure there's much Wine could do in this case that isn't a game specific hack. This bug is caused by broken behavior both on part of nVidia and the game.
Reporting with Wine 1.3.5.