https://bugs.winehq.org/show_bug.cgi?id=47818
--- Comment #2 from nsklaus@yandex.com --- (In reply to joaopa from comment #1)
"WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe"
This can not work. Surely this bug must be closed as INVALID.
all i can say is, the custom ddraw.dll is in the same directory as the exe, and if i start the game with just: "wine Mortal\ Night.exe" then the normal game starts without the mod being detected. plain game.
now, if i use this: "WINEDLLOVERRIDES="ddraw=n" wine Mortal\ Night.exe" the mod is being detected, and i see a couple of settings dialogs for it as shown in the attached screenshots. maybe i'm not doing it right but that's how i got so far as having the mod getting detected.