http://bugs.winehq.org/show_bug.cgi?id=24009
Stanislav Larionov sudemon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|1.3.0 |1.3.25
--- Comment #19 from Stanislav Larionov sudemon@gmail.com 2011-07-29 14:04:38 CDT --- It seems the game uses Clipping, but it is not implemented. I came to this idea because the incoming values x, y, z using the Viewport Scaling should not be greater than 1.0 or -1.0, but the game sends the values are much larger.
For example: x = 1221.000000 y =- 3174.625000 z =- 5940.500000 rhw = 1.000000