https://bugs.winehq.org/show_bug.cgi?id=50469
Bug ID: 50469 Summary: The Void crashes with builtin d3dx9_36 (needs D3DXDisassembleShader implementation) Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d-util Assignee: wine-bugs@winehq.org Reporter: titan.costa@gmail.com Distribution: ---
The game version is from GOG. After making D3DXFillCubeTextureTX() return S_OK (bug #48528), the game crashes after D3DXDisassembleShader call as it does not check the returned value.