https://bugs.winehq.org/show_bug.cgi?id=55415
tinozzo123@tutanota.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #74979|0 |1 is obsolete| |
--- Comment #8 from tinozzo123@tutanota.com --- Created attachment 74984 --> https://bugs.winehq.org/attachment.cgi?id=74984 Logs with `WINEDEBUG=+d3dcompiler`
There was also the environment variable `VKD3D_SHADER_DEBUG=trace`, but it didn't seem to do anything. The difference from the one before is that I reproduced the crash in the main menu (instead of in-game), meaning that the logs should be cleaner.