http://bugs.winehq.org/show_bug.cgi?id=31806
--- Comment #12 from Kristian Grimsby kristian@grimsby.us 2012-09-28 12:46:47 CDT --- $ export force_s3tc_enable=true
This actually works for me too (tried it once and only for a few minutes - but look promissing!)
Could this be a Mesa-realted problem (seems nvidia/ati are unaffected)?
OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL version string: 3.0 Mesa 8.0.2 OpenGL shading language version string: 1.30
Can anyone confirm?
Why does this type of texture compression need to be enabled "manually"?
Kind Regards, Kristian