http://bugs.winehq.org/show_bug.cgi?id=25152
Andrew Nguyen arethusa26@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #3 from Andrew Nguyen arethusa26@gmail.com 2010-11-14 02:45:12 CST --- (In reply to comment #2)
Thanks to Dan Kegel for the tip:
setting 'export __GL_ExtensionStringVersion=17700' before running the game makes it possible to start with the OpenGL renderer.
If limiting the number of OpenGL extensions reported to Bloodrayne avoids the crash, then the issue is an application bug and not a Wine problem.